NVIDIAGameDev

NVIDIAGameDev

@NVIDIAGameDev

Followers51.3K
Following547

NVIDIA-related News and Announcements of interest to developers

Santa Clara, CA
Joined on January 06, 2009
@NVIDIAGameDev Statistics

We looked inside some of the tweets by @NVIDIAGameDev and found useful information for you.

Inside 100 Tweets

Time between tweets:
3 days
Average replies
10
Average retweets
43
Average likes
139
Tweets with photos
5 / 100
Tweets with videos
11 / 100
Tweets with links
0 / 100

Rankings (sorted by number of followers)

154. globally and in category Electronics

559. in category Electronics

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Today is the last day to submit your tech demo for the DXR Spotlight contest.  Be sure to submit today for your chance to win a Razer Blade 15 RTX Studio Edition laptop from our friends @Razer.  #UE4 #DirectX12 #RTXOn https://t.co/6IKSxmbgqD

Today is the last day to submit your tech demo for the DXR Spotlight contest. Be sure to submit today for your chance to win a Razer Blade 15 RTX Studio Edition laptop from our friends @Razer. #UE4 #DirectX12 #RTXOn https://t.co/6IKSxmbgqD

The latest NVIDIA RTX Branch of Unreal Engine 4.25.1 is now available and includes heat map visualization of per-pixel ray tracing costs, performance optimizations, and more. #RTXOn #UE4

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Due to the unprecedented worldwide events since announcing Ray Tracing Gems 2, we have decided to adjust submission dates for the book. Author deadlines have been pushed out by six months. RTG2 will now publish at SIGGRAPH in August 2021. More info here: https://t.co/ZgjewEZIta

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Great news! We have extended our submission deadline for the DXR Spotlight Contest to July 10, 2020. Don't miss out on the chance to win incredible prizes from @Razer, @ASUS_ROG, and @msiUSA!

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☀️ Ray tracing is production-ready! Check out all of these amazing projects who've already gotten their #RTXOn. https://t.co/pIMKiAKBMh @NVIDIADesign #UE4

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Variable Rate Super Sampling (VRSS) boosts the shading rate up to 8X in the center of the screen by leveraging fixed foveated supersampling. 

Join our list of 30+ supported VR games and apps by submitting yours for consideration!

Learn more: https://t.co/37F7iU7zc6 https://t.co/6T9ULnFHfG

Variable Rate Super Sampling (VRSS) boosts the shading rate up to 8X in the center of the screen by leveraging fixed foveated supersampling. Join our list of 30+ supported VR games and apps by submitting yours for consideration! Learn more: https://t.co/37F7iU7zc6 https://t.co/6T9ULnFHfG

To improve rasterization performance in games, NVIDIA engineering explains how to implement stochastic LOD, a technique that can help reduce memory footprint and geometric aliasing, using Microsoft DirectX Raytracing (DXR).

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Check out our latest feature spotlight on GPU Trace, a new frame-level profiler for graphics applications within NVIDIA NSight. With GPU Trace on #RTX, developers can collect GPU performance data on a single pass.

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Make use of STAT RHI - it can tell you memory used, triangles rendered, and Drawcalls. Try to keep Drawcalls as low as possible, under 1000 is best. #RTXOn #UE4 #DirectX12

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Be sure to enter the DXR Spotlight contest for your chance to win a Razer Blade 15 Quadro RTX Studio Edition laptop from our friends at @Razer! #UE4 #DirectX12 #RTXOn

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The latest episode of the SIGGRAPH Spotlight podcast is out. Experts at @Unity3D, @NVIDIA, @Blizzard_Ent, and @ILMVFX talk ray tracing + the future of CG 👂 Listen up: https://t.co/BWWLJQZqFl. #SIGGRAPH2020

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NVIDIA researchers Eric Haines and Adam Marrs answered the 9 most compelling questions developers asked us during our recent ‘Ray Tracing Essentials’ webinar. Check out their in-depth responses below.

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To enable the visualization of 4D image-based feature maps, NVIDIA has made Feature Map Explorer (FME) available to download. This will allow game developers to visually inspect the processing taking place across the layers of a #deeplearning model. #CVPR2020

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Distance culling dynamic lights - set max render distance values on Shadow Casting Dynamic Lights and your map can handle large numbers of them! The trick is making sure there’s never more than a handful in view at once, as less is more ideal. #RTXOn #UE4 #DirectX12

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Microsoft officially launched the Windows 10 May 2020 update today. NVIDIA has a Game Ready Driver available so that developers can deliver the ultimate gaming experience on the latest OS right away.

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Nsight Graphics 2020.3 is now available for download. DirectX RayTracing Tier 1.1 is now supported. TraceRay calls can now be scrubbed in the timeline. All new DXR 1.1flags are now supported for C++ captures as well as acceleration structure viewing. Check it out today! #RTXOn

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Penumbra Shadows - Penumbra is the region where some or all of the light source is obscured. RT lights can accurately simulate this effect creating photoreal area shadows from any light in your scene! #RTXOn #UE4 #DirectX12

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Trained on 50,000 episodes of PAC-MAN with @NVIDIA V100 GPUs, this new GAN model developed by NVIDIA Researchers from our Toronto lab, generates a fully functional version of the dot-munching classic without an underlying game engine, just #AI #pacman40th https://t.co/YrcXm4FLTA

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NVIDIA
2 months ago
Trained on 50,000 episodes of PAC-MAN, a new #AI model created by NVIDIA Research called GameGAN re-created the game environment in just days. Celebrate the #pacman40th anniversary and see how GameGAN puts an AI spin on this classic game. https://t.co/zOoioy0MU9 @BandaiNamcoUS https://t.co/nyrXp9xhdA

Trained on 50,000 episodes of PAC-MAN, a new #AI model created by NVIDIA Research called GameGAN re-created the game environment in just days. Celebrate the #pacman40th anniversary and see how GameGAN puts an AI spin on this classic game. https://t.co/zOoioy0MU9 @BandaiNamcoUS https://t.co/nyrXp9xhdA

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