We looked inside some of the tweets by @NVIDIAGameDev and found useful information for you.
Inside 100 Tweets
Rankings (sorted by number of followers)
559. in category Electronics
60% of U.S. smartphone owners now visit their favorite social networking sites on a daily basis, up from 54% in 2011.
Due to the unprecedented worldwide events since announcing Ray Tracing Gems 2, we have decided to adjust submission dates for the book. Author deadlines have been pushed out by six months. RTG2 will now publish at SIGGRAPH in August 2021. More info here: https://t.co/ZgjewEZIta
Variable Rate Super Sampling (VRSS) boosts the shading rate up to 8X in the center of the screen by leveraging fixed foveated supersampling. Join our list of 30+ supported VR games and apps by submitting yours for consideration! Learn more: https://t.co/37F7iU7zc6 https://t.co/6T9ULnFHfG
To improve rasterization performance in games, NVIDIA engineering explains how to implement stochastic LOD, a technique that can help reduce memory footprint and geometric aliasing, using Microsoft DirectX Raytracing (DXR).
Check out our latest feature spotlight on GPU Trace, a new frame-level profiler for graphics applications within NVIDIA NSight. With GPU Trace on #RTX, developers can collect GPU performance data on a single pass.
NVIDIA researchers Eric Haines and Adam Marrs answered the 9 most compelling questions developers asked us during our recent ‘Ray Tracing Essentials’ webinar. Check out their in-depth responses below.
To enable the visualization of 4D image-based feature maps, NVIDIA has made Feature Map Explorer (FME) available to download. This will allow game developers to visually inspect the processing taking place across the layers of a #deeplearning model. #CVPR2020
Distance culling dynamic lights - set max render distance values on Shadow Casting Dynamic Lights and your map can handle large numbers of them! The trick is making sure there’s never more than a handful in view at once, as less is more ideal. #RTXOn #UE4 #DirectX12
Microsoft officially launched the Windows 10 May 2020 update today. NVIDIA has a Game Ready Driver available so that developers can deliver the ultimate gaming experience on the latest OS right away.
Nsight Graphics 2020.3 is now available for download. DirectX RayTracing Tier 1.1 is now supported. TraceRay calls can now be scrubbed in the timeline. All new DXR 1.1flags are now supported for C++ captures as well as acceleration structure viewing. Check it out today! #RTXOn
Penumbra Shadows - Penumbra is the region where some or all of the light source is obscured. RT lights can accurately simulate this effect creating photoreal area shadows from any light in your scene! #RTXOn #UE4 #DirectX12
Trained on 50,000 episodes of PAC-MAN with @NVIDIA V100 GPUs, this new GAN model developed by NVIDIA Researchers from our Toronto lab, generates a fully functional version of the dot-munching classic without an underlying game engine, just #AI #pacman40th https://t.co/YrcXm4FLTA
Trained on 50,000 episodes of PAC-MAN, a new #AI model created by NVIDIA Research called GameGAN re-created the game environment in just days. Celebrate the #pacman40th anniversary and see how GameGAN puts an AI spin on this classic game. https://t.co/zOoioy0MU9 @BandaiNamcoUS https://t.co/nyrXp9xhdA